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Projects

New Layouts

Some new layouts I designed using html and CSS. They are all linked together to make navigation easier. Right now they are mostly full of placeholder text. The first one if very basic. It also gives you instructions on how to get the other layouts. Which basically just involves clicking 'Next Layout' or 'Previous Laoyout.' Check them out: New Layouts

hargism.com

I developed this site using HTML and CSS in Dreamweaver. I created the graphics in Photoshop CS2. It is just site about myself and a few things I have done. It was a chance to gain more knowledge using CSS and a place where people can see some of my work.

Austin's Restaurant Site

I put together this site for a local restaurant. They just wanted some basic information on the restaurant and its services and food. I used HTML and CSS with a touch of JavaScript just for the date. I made the graphics for the page using Photoshop CS2 and Illustrator CS2. The restaurant recently went out of business, so to see the site go here.

Cattle-Battle.com

I designed cattle-battle.com for my final project at Full Sail. I worked on the game, Cattle Battle, with five other people, but I developed the site as a side project. We wanted a way for future employers, friends, and family to see how the game was going. I used Flash 8 to create the site and Photoshop CS2 to create the graphics for the template.

GI Joe Arkanoid Clone


  

An Arkanoid clone I did for a class project. We had a week to redesign the classic arcade game Arkanoid. I decided to use the GI Joe theme for my recreation. Besides the obvious use of movement and collision the clone also includes multiple power-ups, background music, and sound effects. The game was created using DirectX in one week.

Halo 2D Shooter


  

A project I made in two weeks for my Structure of Game Design class using DirectX. It is a simple shootem' up game where you play as Master Chief from Bungies' game Halo. There are three screens with a state driven boss on the third screen. You are able to use the Battle Rifle, Plasma Rifle, or Rocket Launcher to fight your way through the game.

TEAM M.A.D.E. Shooter


  

A project I helped make in my Structure of Game Production class. I was in a group with three other students. We had to come up with our own game idea, spend one month doing documentation on it, and then one month coding it. We made a beatem' up shootem' up type game. We had four characters to choose from each with their own level and mini boss. I was in charge of on character and level and the menu and HUD system. The game was made using DirectX.

Artificial Intelligence Flocking


  

I did this project for my Artificial Intelligence class. I used a flocking algorithm and made boids have different flocking patterns and collision between flocks in 3D. There is a drop down menu that allows the user to change attributes for the red flock. There is also a menu that allows the user to move a cube that the flock will follow. The project was made using OpenGL.

OpenGL Level


  

This project was done during my OpenGL class. I built the level and textured the objects using OpengGL. I also added fog and it implemented my own camera system that I developed.

Unreal Tournament 2004 Level

  

We had three or four days to come up with and design a level for Unreal Tournament 2004. We used unrealEd to create the level. The level includes emitters, terrain, lights, weapon placement, ammo placement, health/shield placement, flags for capture the flag, and more. At the time there are no bot paths but I plan on adding that soon. Download: UT2004 Level

These are a few projects I worked on while pursuing a Bachelor of Science Degree in Game Design and Development at Full Sail. I also worked on Cattle Battle which was my final project game.